Corona SDK Graphics 2.0: Going 2.5D
I can’t tell you how excited I was when I learned that Corona would support 2.5D or Isometric game development. Now that the new graphics engine is available, I figured I would jump into it and start making games! Of course there is a learning curve to making games. The first thing I wanted to […]
Developing Games with Unity3D – Using Unity Remote
Recently I have co-authored several eTextbooks with my long-time friend (and partner in crime) Jeff Huff. These textbooks teach the entire pipeline of developing a game from start to publication. Each one covers the 3D modeling, texturing, importing, and programming for the game. Our goal is to keep them on just one topic and affordable […]
10 Middleware Tools for Creating MMO Games
Update: I have added several new middleware/back-end frameworks to the end of this article. Background If you haven’t figured it out yet, I usually have a lot of projects going on concurrently. Several of my current projects involves creating an MMO (massive multi-player online) or needs a cloud-based environment for educational purposes (part of my […]
Kwik for Photoshop Makes Mobile App Easy with Corona SDK
Kwik is an Adobe Photoshop plugin that allows you to add animation, videos, sounds, rollover effects, buttons, and much more, all in Photoshop and export the results as a finished mobile app. This product is what the artists have been waiting for! Now they can create the complete app in Photoshop with no coding (though […]
LevelHelper and SpriteHelper for Corona Game Development
“Wow!” was my first thought when I opened up LevelHelper. After playing with level helper for just a few minutes, I began to get seriously excited about the next sprite based game that I would be making (LevelHelper will be a featured app in my next book on Game Development with Corona). Combined with SpriteHelper, […]