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Corona SDK Graphics 2.0: Going 2.5D

Posted by Dr. Burton on November 24, 2013 in Corona, Education, Game Development, Mobile |

I can’t tell you how excited I was when I learned that Corona would support 2.5D or Isometric game development.  Now that the new graphics engine is available, I figured I would jump into it and start making games! Of course there is a learning curve to making games.  The first thing I wanted to […]

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Developing Games with Unity3D – Using Unity Remote

Posted by Dr. Burton on October 25, 2013 in Game Development, iPad, iPhone, Unity3D |

Recently I have co-authored several eTextbooks with my long-time friend (and partner in crime) Jeff Huff. These textbooks teach the entire pipeline of developing a game from start to publication.  Each one covers the 3D modeling, texturing, importing, and programming for the game. Our goal is to keep them on just one topic and affordable […]

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10 Middleware Tools for Creating MMO Games

Posted by Dr. Burton on June 18, 2012 in Corona, Game Development, Mobile, Technology, Unity3D |

Update: I have added several new middleware/back-end frameworks to the end of this article. Background If you haven’t figured it out yet, I usually have a lot of projects going on concurrently.  Several of my current projects involves creating an MMO (massive multi-player online) or needs a cloud-based environment for educational purposes (part of my […]

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Kwik for Photoshop Makes Mobile App Easy with Corona SDK

Posted by Dr. Burton on July 4, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Kwik is an Adobe Photoshop plugin that allows you to add animation, videos, sounds, rollover effects, buttons, and much more, all in Photoshop and export the results as a finished mobile app.  This product is what the artists have been waiting for!  Now they can create the complete app in Photoshop with no coding (though […]

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LevelHelper and SpriteHelper for Corona Game Development

Posted by Dr. Burton on July 4, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

“Wow!” was my first thought when I opened up LevelHelper.  After playing with level helper for just a few minutes, I began to get seriously excited about the next sprite based game that I would be making (LevelHelper will be a featured app in my next book on Game Development with Corona).  Combined with SpriteHelper, […]

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