Books
Books and textbooks available through Burtons Media Group:
Free updates for all eBooks published by Burtons Media Group!
Game Design Fundamentals with Amazon Lumberyard: Space Explorer
eTextbook: $9.99 Early Release now available for $7.99 (PDF only)!
Introduces the game design pipeline using Blender, GIMP, and Amazon Lumberyard.
Early Release includes introduction to Blender, GIMP, and Lumberyard.
Chapters 1-10 + Appendix.
Includes scripting with Lua and Script Canvas.
Based on the latest version of Amazon Lumberyard
Free updates for the life of the eBook!
_________________________________________________________________
Creating Isometric Games with Corona SDK: Dungeon Crawler
eBook : $9.99 Early Release coming soon for $7.99! Reserve your copy today
How to create isometric games using Corona Labs Corona SDK
_________________________________________________________________
Learning Mobile Application & Game Development with Corona SDK
eTextbook: $39.99 Available in PDF, ePub & mobi.
Free updates for the life of the eBook!
Introduces programming concepts in an incremental, pedagogically friendly method. Additional topics include: how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry, provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.
This textbook is designed to teach programming skills and meet all curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).
_________________________________________________________________
Mobile App Development with Corona: Getting Started
ebook: $29.99
Free updates for the life of the eBook!
Corona SDK allows the mobile app developer to create for multiple platforms at the same time. With the ability to develop for Apple iOS and Google Android, today’s developer can ready an application in a much shorter period of time for multiple markets. Mobile App Development with Corona: Getting Started is designed to be used as a guide for those who wish to learn to develop mobile apps using the Corona SDK. Includes multiple app examples and how to make top-down and tower defense games!
Download Code Samples & Resource Files
_________________________________________________________________
Beginning Mobile App Development with Corona
eTextbook: $34.99
Free updates for the life of the eBook!
Beginning Mobile App Development with Corona is designed to be used as a textbook in college or advanced High School courses. It contains additional material such as assignments and teacher resources that in not included in Mobile App Development with Corona: Getting Started. Includes multiple app examples and how to make top-down and tower defense games!
Download Code Samples & Resource Files
What is the difference between Beginning Mobile App Development with Corona and Mobile App Development with Corona?
Beginning Mobile App Development with Corona is an eTextbook designed for use in traditional college and high school classrooms. It has additional material such as assignments and teacher resources that are needed for use in the classroom.
Mobile App Development with Corona has the same basic content, but doesn’t include the additional educational resources that are required for teachers and students.
_________________________________________________________________
Criando Aplicações Móveis com Corona (Portuguese translation of Beginning Mobile App Development with Corona)
Descrição: Corona SDK permite ao desenvolvedor de jogos e aplicações móveis criar para várias plataformas ao mesmo tempo. Com a habilidade de compilar para o iOS da Apple e o Android da Google, você pode transformar sua ideia na próxima aplicação mais vendida! Crie aplicações em menor tempo para múltiplos mercados e dispositivos móveis sem a tediosa reescrita. Criando Aplicações Móveis com Corona foi escrito para ser usado como um livro de apoio para cursos técnicos e superiores.
_________________________________________________________________
Desarrollo de Aplicaciones Móviles con Corona (Spanish translation of Beginning Mobile App Development with Corona)
Descripción: Corona SDK permite a la aplicación móvil y desarrollador de juegos de crear para múltiples plataformas al mismo tiempo. Con la capacidad de desarrollar para iOS de Apple y Android de Google, puede convertir su idea en la aplicación más vendida que viene! Crear aplicaciones en menos tiempo para múltiples mercados y dispositivos móviles sin necesidad de volver a escribir tedioso. Incluye múltiples ejemplos de aplicaciones y cómo hacer de arriba hacia abajo y juegos torre de defensa!
_________________________________________________________________
Game Development Fundamentals Pipeline with Unity 3D: Rollerball (Based on Unity v.4)
Book 2 of the Entire Game & Graphic Series
eTextbook: $9.99.
Available in PDF (ePub & mobi coming soon).
Covers the full pipeline of game development using the Unity 3D game engine. In this second textbook of the E.G.G. series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and game design with Unity 3D, finally publishing for iOS, Android, Blackberry, and Windows 8 mobile devices.
In this textbook, you will learn to make a roller ball/labyrinth style game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game
_________________________________________________________________
Game Development Fundamentals Pipeline with Unity 3D: Plinko
(Based on Unity v.4)
Book 1 of the Entire Game & Graphic Series
eTextbook: $9.99.
Available in PDF (ePub & mobi coming soon).
Covers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and designing the game in Unity 3D, finally publishing for PC, Mac, and Web.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. The specific pipeline uses 3DS Max to Photoshop to Unity 3D.
____________________________________________________________________________
For Education inquiries concerning volume pricing or review copy requests, please contact sales@BurtonsMediaGroup.com
Previously published books and contributed chapters by Brian G. Burton, Ed.D.:
Burton, B.G., Martin, B. N., Robins, J. (2013) Creation of Knowledge and Student Engagement within Virtual Worlds. In Understanding Learning in Virtual Worlds. Ed. Childs, M. and Peachey, A., Springer Publishing.
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK.
Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
Burton, B. G., Martin, B.N., (2012) Student engagement and the creation of knowledge within a 3D virtual learning environment. In Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education., Ed. S. D’Agustino, IGI Global Publishing.
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education.
Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Burton, B. G., Martin, B. N., Thomas, D. (2010) Collaboration and the use of three dimensional interface within a virtual learning environment. In Adaptation, Resistance and Access to Instructional Technologies: Assessing Future Trends in Education., Ed. S. D’Agustino. IGI Global Publishing. ISBN 978-1-616-92854-4
Adaptation, Resistance, and Access to Instructional Technologies: Assessing Future Trends in Educationcaptures the current trends in technology integration from PreK-12 to higher education. This relevant research publication focuses on the various constituent groups, namely students, teachers, and communities, in education and the effects of educational technology on learning and empowerment. It is a must-read book for all K-12 school district administrators, principals, technology coordinators, and K-12 teachers, as well as undergraduate and graduate school of education, teacher preparation programs, and clinical field supervisors of teachers.
Burton, B. G. (2009). Collaboration within three dimensional learning environments: The impact on student success. VDM Publishing. ISBN 978-3-639-17355-0.
As many business and educational organizations begin to consider using 3D virtual environments as learning platforms, it is important to ask the question, do such environments engender collaboration and student learning? In this book, Dr. Brian Burton examines the development of constructivist learning using 3D virtual learning environments and the occurrence of collaboration, knowledge spirals, and student success in these environments. Using undergraduate students from two different universities, Dr. Burton utilizes a 3D game engine to teach a difficult topic in Computer Science and game development. The topic is richly explored both quantitatively and qualitatively. Suggestions for further research and application of the results for future learning opportunities are also included. A valuable resource for anyone considering using a virtual environment for education and learning.
49 Comments
[…] I have been busy at work on on my textbook on developing apps for the Corona SDK, and I began reviewing many of the third party add-on that […]
I have purchased your book: “Mobile App Development with Corona: Getting Started” I am enjoying the book and am moving through the book rapidly. Although I am beyond the beginners level, there is still much to be gained by reviewing the book. The book is very helpful. I am looking forward to the next book on Corona. I have noticed that in Chapter 6, “BeatBox” the button5.png and putton6.png images should be named Button5.png and Button6.png (to be consistent with the other button names). I hope this saves a little time for yourself and others. Thanks Again!
Thank you! I have updated the file names for consistency.
Looking forward to reading the book. Do you have a timetable for ist completion?
[…] plug-ins we’ve seen from the Corona Community this past year, we’ve also caught word of multiple books on Corona coming soon — and one of those books needs some ‘input’ […]
[…] This time I actually have a text to work with. Dr. Brian Burton is in the process of writing an ebook for the Corona SDK. With some editing it is usable with high school students. Brian was kind […]
[…] Books […]
[…] His two co-hosts (sorry guys, I think that’s what you are) Brian Burton is the Author of a few Corona books that come highly recommended, and Toff Ward a all around developer who really likes Corona. These […]
[…] Dr. Brian Burton is offering a discount of $5 off of each of his Corona SDK books when you use the promo code ‘coronageek‘ during checkout. Brian has written several books on developing apps using Corona SDK. He’s […]
[…] now until January 31st. Dr. Brian Burton, author of several beginning Corona SDK books is offering $5 off book purchases when you use the promo code “coronageek” during […]
[…] the promo code “coronageek” at checkout when buying Corona SDK books on Dr. Brian Burton’s website. Brian has several books to help you get started in mobile app […]
[…] Dr. Brian Burton is offering a discount of $5 off of each of his Corona SDK books when you use the promo code coronageek during checkout. Brian has written several books on developing apps using Corona SDK. He's put a […]
[…] the promo code "coronageek" at checkout when buying Corona SDK books on Dr. Brian Burton's website. Brian has several books to help you get started in mobile app […]
[…] now until January 31st. Dr. Brian Burton, author of several beginning Corona SDK books is offering $5 off book purchases when you use the promo code "coronageek" during checkout. Visit […]
[…] of the book soon to those who want to get their hands on a copy as soon as possible. You can find more information on his website, Burton's Media […]
[…] week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK's integration with […]
[…] week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to […]
[…] week we hung out with Kimberly Voll, Brian Burton, Ed Maurina, Gerald Bailey, Mark Eberhardt, Matthew Chapman, Rob Englebright, Jesse Warden, and […]
[…] week we hung out with Thomas Escourrou, Brian Burton, Ed Maurina, Gerald Bailey, Matthew Chapman, and Richard Harris to discuss app promotion using […]
[…] week we hung out with Thomas Escourrou, Brian Burton, Ed Maurina, Gerald Bailey, Matthew Chapman, and Richard Harris to discuss app promotion using […]
[…] Ed Maurina talked about using physics in your game and Dr. Brian Burton announced that his next Corona SDK book is ready for advanced […]
[…] Ed Maurina talked about using physics in your game and Dr. Brian Burton announced that his next Corona SDK book is ready for advanced […]
[…] Monday’s Corona Geek Hangout, Dr. Brian Burton and Ed Maurina shared some great tips for moving objects around using Corona SDK’s built in […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Dr. Brian Burton […]
[…] Learning Mobile Application & Game Development with Corona SDK […]
[…] Learning Mobile Application & Game Development with Corona SDK […]
[…] Corona SDK Books […]
[…] Corona SDK Books […]
[…] Books | Burton’s Media Group – Books and textbooks available through Burtons Media Group: Free updates for all eBooks published by Burtons Media Group! Learning Mobile Application & Game …… […]
[…] Books | Burton’s Media Group – Books and textbooks available through Burtons Media Group: Free updates for all eBooks published by Burtons Media Group! Learning Mobile Application & Game …… […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]
[…] Learn to Program Using Corona SDK […]