4

Developing iPhone/iPad/Android Apps with Corona: Adding Sound Effects

Posted by Dr. Burton on July 9, 2010 in Android, Corona, iPad, iPhone, Mobile |

What’s a game without sound?  Sound and music can turn a boring humdrum game or movie into a riveting adventure, if done correctly! In this tutorial we are going to show the process to add a sound effect to a Corona app. When working with Corona, you are encouraged to use the CAF file type […]

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Developing iPhone/iPad/Android Games with Corona: Creating Animations

Posted by Dr. Burton on July 8, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this demonstration, we will take our existing Hello World project and add some animation. To get started, we have the existing code: local textObj = display.newText(“Hello World!”, 50, 50, nil, 24) textObj:setTextColor( 255, 255, 255) local mybutton = display.newImage( “button.png” ) mybutton.x = display.contentWidth/2 mybutton.y = display.contentHeight-75 local h = textObj.height local w = […]

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Developing iPhone/iPad/Android Apps with Corona: Working with Buttons

Posted by Dr. Burton on June 21, 2010 in Android, Corona, iPad, iPhone, Mobile |

We are going to combine a few things with this lesson: First, we will learn about creating an object that can be interacted with Second, how to set the location of an object Third, we will add an event listener to the object so that we can interact with the app And last, we will […]

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Mobile App Development with Corona: Getting started – Hello World

Posted by Dr. Burton on June 19, 2010 in Corona, iPad, iPhone, Mobile |

Things you need: Corona SDK (http://www.CoronaLabs.com), iPhone SDK (http://developer.apple.com/ipad/sdk/) (if you want to publish to an iPad or iPhone) And an editor (I’m using Xcode, but you could also use BBEdit, Eclipse with LuaEclipse, TextMate, Notepad or Corona Project Manager). You don’t have to own any of this, you can easily get started with the […]

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48

Mobile Game Engines for iPhone, iPad, Android and Desktop

Posted by Dr. Burton on June 16, 2010 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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