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5 Ways to Make Your App Successful – Response

Posted by Dr. Burton on March 21, 2012 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Mobile |

Christina DesMarais has written a nice blog entry on the INC website about what it takes to help your app to really take off. I won’t repeat her suggestions (they are her’s and you can/should read them here: http://www.inc.com/christina-desmarais/5-ways-to-make-your-mobile-app-take-off.html), but I will say that I completely agree. I especially agree with number 3.  I have […]

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Mobile App Development with Corona Now on Kindle

Posted by Dr. Burton on January 21, 2012 in Android, Corona, iPad, iPhone, Mobile |

After a great deal of demand (and insistence from my wife) and reformatting assistance from my editor/daughter, I’ve been able to make the first 12 chapters of Mobile App Development with Corona available for the Kindle device through Amazon.  Due to how Amazon structures it’s pricing, I was forced to break the book into parts. […]

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9

Corona App Development – Developing with SQLite Database

Posted by Dr. Burton on February 16, 2011 in Android, Corona, iPad, iPhone, Mobile |

The need to be able to access and modify data in any kind of application is critical. As databases are the primary means of storing large quantity of data, any software that is lacking this critical component will quickly be found wanting. As far as skills, being able to use and work with databases effectively […]

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Android OS App Development: Buttons

Posted by Dr. Burton on February 9, 2011 in Android, Mobile |

After the “Hello World” project, the next project that most people jump into is a simple app that uses buttons. In this tutorial we will use XML to create the layout of our project and the code the rest in java using the Exclipse IDE. Eclipse has a built in XML editor (through the Android […]

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Creating Android games with Unity

Posted by Dr. Burton on December 17, 2010 in Android, Game Development, iPad, iPhone, Mobile, Unity3D |

NOTE: This tutorial was developed using Unity3D V.3. I have not tested it with the latest version of Unity. I hope to create a new version of this tutorial in the near future taking advantage of the latest Unity 3D features. I’ve had a lot of requests for tutorials on game creation for the Android […]

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The Future of Learning: MOOC vs Private vs Traditional Education

Posted by Dr. Burton on October 4, 2010 in Android, Corona, Education, iPad, iPhone, Mobile |

This is an idea I have had for a long time (since my wife and I started Burton’s Garden of Schools 20 years ago): Create a venue that would allow people to learn to develop their knowledge and skills, for free or a low cost. MOOC I read in the Chronicle of Higher Learning that […]

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Developing iPhone/iPad/Android applications with Corona: Orientation Change

Posted by Dr. Burton on July 13, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this final “Hello World” with Corona, we will look at how to allow for orientation change in our app. First, please recognize that this is for a general rotation.  Seldom will this be sufficient to handle all rotation needs of your app.  You will usually need to code in the screen size and where […]

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Developing iPhone/iPad/Android Apps with Corona: Adding Sound Effects

Posted by Dr. Burton on July 9, 2010 in Android, Corona, iPad, iPhone, Mobile |

What’s a game without sound?  Sound and music can turn a boring humdrum game or movie into a riveting adventure, if done correctly! In this tutorial we are going to show the process to add a sound effect to a Corona app. When working with Corona, you are encouraged to use the CAF file type […]

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Developing iPhone/iPad/Android Games with Corona: Creating Animations

Posted by Dr. Burton on July 8, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this demonstration, we will take our existing Hello World project and add some animation. To get started, we have the existing code: local textObj = display.newText(“Hello World!”, 50, 50, nil, 24) textObj:setTextColor( 255, 255, 255) local mybutton = display.newImage( “button.png” ) mybutton.x = display.contentWidth/2 mybutton.y = display.contentHeight-75 local h = textObj.height local w = […]

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Android App Development: Getting Started

Posted by Dr. Burton on June 24, 2010 in Android, Mobile |

Recently my family became a two mobile platform household: iPhone and Android.  As an educator and developer, I am interested in supporting all platforms equally.  So, to support those members of my family (and anyone else interested in developing for the Android platform) I am starting a series of articles on Android App development. I […]

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