14

Developing iPhone/iPad/Android Apps with Corona: Working with Buttons

Posted by Dr. Burton on June 21, 2010 in Android, Corona, iPad, iPhone, Mobile |

We are going to combine a few things with this lesson: First, we will learn about creating an object that can be interacted with Second, how to set the location of an object Third, we will add an event listener to the object so that we can interact with the app And last, we will […]

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3

Getting started with Android/iPhone/iPad Programming: The Basics

Posted by Dr. Burton on June 21, 2010 in Android, iPad, iPhone, Java Tutorials, Mobile |

I’ve written other articles on getting started with Android, iPhone or iPad development that made the assumption that you have a background in programming.  Obviously, for some this might be a leap.  I’ve been asked many times since writing that those first articles about what to do to get started if you don’t have a […]

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11

Android Mobile App Development with Corona: Getting Started

Posted by Dr. Burton on June 19, 2010 in Android, Corona, Mobile |

Android App Development with Corona: Getting Started To get started, you will need: Corona SDK v2.0 (or newer) (http://www.CoronaLabs.com/).  You do not need to download the following unless you are planning to do non-Corona app development for Android based systems: Android SDK (http://developer.android.com/sdk/index.html) Java JDK (http://java.sun.com/javase/downloads/index.jsp) You don’t have to own any of this to […]

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48

Mobile Game Engines for iPhone, iPad, Android and Desktop

Posted by Dr. Burton on June 16, 2010 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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2

Android on the iPhone?

Posted by Dr. Burton on April 24, 2010 in Android, iPhone |

One of my students made me aware of this project, which I found very interesting.  It might seem putting a Geo metro engine in a Porsche (if your an Apple fan), or a Porsche engine in a Geo metro (if your an Android fan). As a fan of open source and doing creative things with […]

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