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Mobile App Development with Corona Book

Posted by Dr. Burton on June 30, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Mobile App Development with Corona: Getting started is very near completion.  It is now available as an early release purchase through the Books tab at the top of the page.. I have created this book to be used as a textbook, and  I will be releasing it as a textbook and a resource book in […]

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Icon Robot

Posted by Dr. Burton on June 23, 2011 in Android, Corona, Flash CS5, Game Development, iPad, iPhone, Microsoft, Mobile |

**UPDATE:  It seems that Icon Robot is no longer available.  If anyone learns of a new location or host for this great tool, please let me know!**   I’ll admit it right now; I am a coder, not a graphics person.  So when I find a tool that saves me even a few minutes of […]

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Corona SDK with a little Lime

Posted by Dr. Burton on May 16, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Okay, I apologize for the title, I just couldn’t resist. So I have been busy at work on on my textbook on developing apps for the Corona SDK, and I began reviewing many of the third party add-on that are available for Corona.  One of the earliest ones I reviewed was the Lime by Graham […]

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New Book on Corona app development forthcoming

Posted by Dr. Burton on April 1, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Due to demand, I have undertaken a new project.  I have started writing a textbook for ANSCA Mobile’s Corona SDK. This project started through the creation of tutorials, primarily for my students, but it has received a great deal of attention from around the world. The Corona tutorials are some of the most frequently visited […]

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Game Creation with Unity – Part 4

Posted by Dr. Burton on December 23, 2010 in Game Development, Unity3D |

In part 1 of this tutorial we started a new Unity 3D project to create a space game with the goal of shooting asteroids. In part 2, we added the controls to our player/ship so that it can move within the environment as well as the objects that will become our asteroids and bullets. In […]

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Game Creation with Unity – Part 3

Posted by Dr. Burton on December 23, 2010 in Game Development, Unity3D |

In part 1 of this tutorial we started a new Unity 3D project to create a space game with the goal of shooting asteroids. In part 2, we added the controls to our player/ship so that it can move within the environment as well as the objects that will become our asteroids and bullets. In […]

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Creating Android games with Unity

Posted by Dr. Burton on December 17, 2010 in Android, Game Development, iPad, iPhone, Mobile, Unity3D |

NOTE: This tutorial was developed using Unity3D V.3. I have not tested it with the latest version of Unity. I hope to create a new version of this tutorial in the near future taking advantage of the latest Unity 3D features. I’ve had a lot of requests for tutorials on game creation for the Android […]

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Game Creation with Unity – Part 2

Posted by Dr. Burton on December 15, 2010 in Game Development, Unity3D |

Part 2 of a series of tutorials showing how to create a simple 3D space shooting game with the Unity 3D game engine for web deployment.

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Game Creation with Unity3D – part 1

Posted by Dr. Burton on December 15, 2010 in Game Development, Unity3D |

Part 1 of a series of tutorials showing how to create a simple 3D space shooting game with the Unity 3D game engine for web deployment.

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Mobile Game Engines for iPhone, iPad, Android and Desktop

Posted by Dr. Burton on June 16, 2010 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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