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10 Middleware Tools for Creating MMO Games

Posted by Dr. Burton on June 18, 2012 in Corona, Game Development, Mobile, Technology, Unity3D |

Update: I have added several new middleware/back-end frameworks to the end of this article. Background If you haven’t figured it out yet, I usually have a lot of projects going on concurrently.  Several of my current projects involves creating an MMO (massive multi-player online) or needs a cloud-based environment for educational purposes (part of my […]

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0

Learn Mobile Game Development with CoronaSDK in Austin Texas

Posted by Dr. Burton on March 26, 2012 in Android, Corona, Education, Game Development, iPad, iPhone, Kindle Fire, Mobile |

A friend of my, Raul Delgado, will be offering 1 day classes in mobile game development in Austin, Texas.  This is a great opportunity to learn the basics of the mobile game development process with an experienced instructor. Raul will be using excerpts from my book “Mobile App Development with Corona: Getting Started” which you […]

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0

5 Ways to Make Your App Successful – Response

Posted by Dr. Burton on March 21, 2012 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Mobile |

Christina DesMarais has written a nice blog entry on the INC website about what it takes to help your app to really take off. I won’t repeat her suggestions (they are her’s and you can/should read them here: http://www.inc.com/christina-desmarais/5-ways-to-make-your-mobile-app-take-off.html), but I will say that I completely agree. I especially agree with number 3.  I have […]

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Major update to Texture Packer

Posted by Dr. Burton on October 31, 2011 in Android, Corona, Flash CS5, Game Development, iPad, iPhone, Microsoft, Mobile |

There has been a major update to the Texture Packer software produced by Andreas Löw.  You might recall that I have mentioned Andreas’ software previously to simplify making sprites for your mobile apps. There are 25 new features included in Texture Packer including: New layout of the left side panel allowing easier change of exporter […]

4

ReLIVE 11: Researching Virtual Worlds

Posted by Dr. Burton on September 29, 2011 in Education, Game Development, Unity3D |

I’ve just returned from the ReLIVE 2011 conference (pronounce RelIve as in “It’s a-live!”, not re-leve, as in “I want to live”). ReLIVE is the Researching Learning In Virtual Environments held in Milton Keynes, England at the Open University. This is the second conference, the first held in 2008.  ReLIVE (if you had not guessed […]

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