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How to Add Audio to a Babylon.JS Scene – Tutorial

Posted by Dr. Burton on January 18, 2019 in Babylon.js, Game Development, Java Tutorials, Tutorials, VR, WebVR |

This is the 3rd tutorial in our Bablylon.JS series. In the first two, we created a scene, added the WebVR capability, added a skybox, and finally the ground. But what is an environment without music and sound effects?To begin, here is our javascript from the first two tutorials: According to the documentation, the expected file […]

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How to Load a 3D Model for VR with Babylon.JS – Tutorial

Posted by Dr. Burton on January 3, 2019 in Babylon.js, Game Development, Tutorials, WebVR |

I recently began a major project using Babylon.js The reason I selected Babylon.js was the support for browser based game environment (at 60fps), and web-based VR (WebVR).The first thing I wanted to do was load a 3D model that had been created in Blender. Here is how. In this tutorial I’m going to quickly cover […]

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Lumberyard, Lua, Corona Projects Update

Posted by Dr. Burton on July 12, 2017 in Amazon Lumberyard, Corona, Game Development, Lua, Lumberyard |

We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects: Amazon Lumberyard Game Development Fundamentals: Space Explorer The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are […]

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Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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Corona SDK Graphics 2.0: Going 2.5D

Posted by Dr. Burton on November 24, 2013 in Corona, Education, Game Development, Mobile |

I can’t tell you how excited I was when I learned that Corona would support 2.5D or Isometric game development.  Now that the new graphics engine is available, I figured I would jump into it and start making games! Of course there is a learning curve to making games.  The first thing I wanted to […]

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Developing Games with Unity3D – Using Unity Remote

Posted by Dr. Burton on October 25, 2013 in Game Development, iPad, iPhone, Unity3D |

Recently I have co-authored several eTextbooks with my long-time friend (and partner in crime) Jeff Huff. These textbooks teach the entire pipeline of developing a game from start to publication.  Each one covers the 3D modeling, texturing, importing, and programming for the game. Our goal is to keep them on just one topic and affordable […]

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Learn Mobile App & Game Dev with Corona – Sale on New Textbook

Posted by Dr. Burton on April 6, 2013 in Corona, Education, Game Development, Mobile |

Learning Mobile Application & Game Development with Corona SDK is now available as an early release through my website. What does this mean? While I finish up the last few chapters, you can get started with the textbook at a great discount. Learning Mobile Application & Game Development with Corona SDK teaches you how to […]

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Designing apps – the life cycle of app development

Posted by Dr. Burton on November 11, 2012 in Corona, Game Development, Mobile |

I was deep into writing my next textbook on mobile app development for the non-programmer when I wrote a short segment on the mobile app life cycle.  While this is similar to the traditional software life cycle, I have made a few adjustments for differences in the mobile sphere.  Enjoy!   1) Design phase – […]

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