How to Add Audio to a Babylon.JS Scene – Tutorial
This is the 3rd tutorial in our Bablylon.JS series. In the first two, we created a scene, added the WebVR capability, added a skybox, and finally the ground. But what is an environment without music and sound effects?To begin, here is our javascript from the first two tutorials: According to the documentation, the expected file […]
How to Load a 3D Model for VR with Babylon.JS – Tutorial
I recently began a major project using Babylon.js The reason I selected Babylon.js was the support for browser based game environment (at 60fps), and web-based VR (WebVR).The first thing I wanted to do was load a 3D model that had been created in Blender. Here is how. In this tutorial I’m going to quickly cover […]
Lumberyard, Lua, Corona Projects Update
We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects: Amazon Lumberyard Game Development Fundamentals: Space Explorer The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are […]
Why switch to Amazon Lumberyard?
Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines. There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010). It is fairly […]
8 Game Engines for your Next Project
So you want to make that killer game ?! If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc). Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]