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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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Corona SDK Graphics 2.0: Going 2.5D

Posted by Dr. Burton on November 24, 2013 in Corona, Education, Game Development, Mobile |

I can’t tell you how excited I was when I learned that Corona would support 2.5D or Isometric game development.  Now that the new graphics engine is available, I figured I would jump into it and start making games! Of course there is a learning curve to making games.  The first thing I wanted to […]

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Developing Games with Unity3D – Using Unity Remote

Posted by Dr. Burton on October 25, 2013 in Game Development, iPad, iPhone, Unity3D |

Recently I have co-authored several eTextbooks with my long-time friend (and partner in crime) Jeff Huff. These textbooks teach the entire pipeline of developing a game from start to publication.  Each one covers the 3D modeling, texturing, importing, and programming for the game. Our goal is to keep them on just one topic and affordable […]

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Learn Mobile App & Game Dev with Corona – Sale on New Textbook

Posted by Dr. Burton on April 6, 2013 in Corona, Education, Game Development, Mobile |

Learning Mobile Application & Game Development with Corona SDK is now available as an early release through my website. What does this mean? While I finish up the last few chapters, you can get started with the textbook at a great discount. Learning Mobile Application & Game Development with Corona SDK teaches you how to […]

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Designing apps – the life cycle of app development

Posted by Dr. Burton on November 11, 2012 in Corona, Game Development, Mobile |

I was deep into writing my next textbook on mobile app development for the non-programmer when I wrote a short segment on the mobile app life cycle.  While this is similar to the traditional software life cycle, I have made a few adjustments for differences in the mobile sphere.  Enjoy!   1) Design phase – […]

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