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Learning Lua Scripting – Part 3: Variables

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

Part 3 of our tutorial series on the Lua scripting language.  In this tutorial we explore the variable system in Lua. Lua uses an untyped variable declaration system.  That means that you do not need to decide on what type a variable is, just declare it with the keyword local. https://youtu.be/2qGxUgC-TmoVideo can’t be loaded because […]

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Learning Lua Scripting – Part 2: Print and Comments

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial, we will cover the use of print for displaying information to the console and how to comment a line. Tutorial https://youtu.be/7sj-qf99RPkVideo can’t be loaded because JavaScript is disabled: Learning Lua: Part 2 – Print and Comments (https://youtu.be/7sj-qf99RPk) While I go into a much longer explanation in the video, here […]

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Learning Lua Scripting – Part 1

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua |

Lua has become an important player in the world of scripting. It is the scripting language used in Amazon Lumberyard, Corona SDK, World of Warcraft, Adobe Lightroom, Love2D and many, many other systems. Why Lua? Lua has become so popular because it is very light weight to include as a scripting language (37K!), it is […]

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Learning Lua

Posted by Dr. Burton on July 1, 2016 in Corona, Lumberyard, Mobile, Tutorials |

The Lua scripting language has been rapidly gaining in popularity over the last several years.  It is now the core of many popular tools including (but not limited to) Corona SDK, Amazon Lumberyard,  Autodesk Stingray, and WoW. As I have been preparing for my classes, I recognized that a series of tutorials in the Lua […]

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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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