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How to Fill a Picker Wheel from a SQLite Database in Corona SDK – Tutorial

Posted by Dr. Burton on December 16, 2018 in Android, Corona, iPad, iPhone, Kindle Fire, Lua, Mobile, Tutorials |

Last semester I had a group of students using Corona SDK who were using a database to list local establishments.  They needed a way to easily display the list of locations in the SQLite database to the application.While I had discussed the possibility of reading from a database and loading a picker-wheel in the textbooks […]

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Lumberyard, Lua, Corona Projects Update

Posted by Dr. Burton on July 12, 2017 in Amazon Lumberyard, Corona, Game Development, Lua, Lumberyard |

We have been working on serveral major projects at Burtons Media Group. We thought we would take a moment and provide an update on individual status of the projects: Amazon Lumberyard Game Development Fundamentals: Space Explorer The textbook is mostly complete with the exception of the final chapter where we cover visual scripting. We are […]

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Learning Lua Scripting- Part 5 – Math and Math Library

Posted by Dr. Burton on March 15, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial we will examine how to use the Lua Math Library. Lua has the basic math operations that you would expect to find in a modern scripting language. ^ – exponential * – multiplication / – division % – modulus or modulo + – addition – – subtraction or unary […]

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Learning Lua Scripting- Part 4: Working with Strings

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Tutorials |

In this tutorial, part 4 of our series on learning Lua scripting, we will look at some of the tools available for working with Strings in Lua. Tutorial: Concatenation in an important concept in all programming languages.  In Lua, concatenation is accomplished by using two periods in a series or .. [codebox 1] There are […]

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Learning Lua Scripting – Part 3: Variables

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

Part 3 of our tutorial series on the Lua scripting language.  In this tutorial we explore the variable system in Lua. Lua uses an untyped variable declaration system.  That means that you do not need to decide on what type a variable is, just declare it with the keyword local. Lua variables can store nil, […]

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Learning Lua Scripting – Part 2: Print and Comments

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial, we will cover the use of print for displaying information to the console and how to comment a line. Tutorial While I go into a much longer explanation in the video, here is the least you need to know: Using print, you can easily see where you are at […]

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Learning Lua Scripting – Part 1

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua |

Lua has become an important player in the world of scripting. It is the scripting language used in Amazon Lumberyard, Corona SDK, World of Warcraft, Adobe Lightroom, Love2D and many, many other systems. Why Lua? Lua has become so popular because it is very light weight to include as a scripting language (37K!), it is […]

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Learning Lua

Posted by Dr. Burton on July 1, 2016 in Corona, Lumberyard, Mobile, Tutorials |

The Lua scripting language has been rapidly gaining in popularity over the last several years.  It is now the core of many popular tools including (but not limited to) Corona SDK, Amazon Lumberyard,  Autodesk Stingray, and WoW. As I have been preparing for my classes, I recognized that a series of tutorials in the Lua […]

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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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