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How to Fill a Picker Wheel from a SQLite Database in Corona SDK – Tutorial

Posted by Dr. Burton on December 16, 2018 in Android, Corona, iPad, iPhone, Kindle Fire, Lua, Mobile, Tutorials |

Last semester I had a group of students using Corona SDK who were using a database to list local establishments.  They needed a way to easily display the list of locations in the SQLite database to the application.While I had discussed the possibility of reading from a database and loading a picker-wheel in the textbooks […]

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Why switch to Amazon Lumberyard?

Posted by Dr. Burton on April 28, 2017 in Cloud Computing, Game Development, Lumberyard, Mobile |

  Recently I was asked why I had selected Amazon Lumberyard over Unity, Unreal or other 3D game engines.   There are several reasons I chose to go with Lumberyard. Cost: Unity: I had been using/teaching Unity for years (I was one of the recipients of the Unity Education Grant in 2010).  It is fairly […]

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Learning Lua

Posted by Dr. Burton on July 1, 2016 in Corona, Lumberyard, Mobile, Tutorials |

The Lua scripting language has been rapidly gaining in popularity over the last several years.  It is now the core of many popular tools including (but not limited to) Corona SDK, Amazon Lumberyard,  Autodesk Stingray, and WoW. As I have been preparing for my classes, I recognized that a series of tutorials in the Lua […]

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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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New Books Coming Soon!!

Posted by Dr. Burton on March 27, 2016 in Cloud Computing, Corona, Education, Game Development, Lumberyard, Mobile |

We have been working on several new textbooks here a Burtons Media Group. Isometric Game Development with Corona SDK (tentative title) is a new, intermediate level book that shows how to create isometric-style games using the Corona SDK.   Game Development Fundamentals: Lumberyard & Blender (tentative title) is a new series on developing games using Amazon […]

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Corona Graphics 2.0: Composite.reflect

Posted by Dr. Burton on June 30, 2014 in Corona, Mobile |

While I have made an effort to document all of the composite, effects, and generators for Graphics 2.0 in my Corona books (see the Books tab above), there were a few that do not have a direct translation to a similar effect in Photoshop or other graphic editing tool.  Thus, I thought I would take […]

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Corona Graphics 2.0: Composite.phoenix effect

Posted by Dr. Burton on June 30, 2014 in Corona, Mobile |

While I have made an effort to document all of the composite, effects, and generators for Graphics 2.0 in my Corona books (see the Books tab above), there were a few that do not have a direct translation to a similar effect in Photoshop or other graphic editing tool.  Thus, I thought I would take […]

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Corona SDK Graphics 2.0: Going 2.5D

Posted by Dr. Burton on November 24, 2013 in Corona, Education, Game Development, Mobile |

I can’t tell you how excited I was when I learned that Corona would support 2.5D or Isometric game development.  Now that the new graphics engine is available, I figured I would jump into it and start making games! Of course there is a learning curve to making games.  The first thing I wanted to […]

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Addressing the Shortage of Mobile App Developers

Posted by Dr. Burton on July 15, 2013 in Mobile, rant |

Forbes writer Ayo Omojola published an article today speaking to the shortage of mobile app developers and the impact it is having on businesses (you can read the full article here).  It is well written, but did miss an important point that was addressed by a friend of mine, Richard Harris on his website AppDeveloperMagazine.  […]

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Learn Mobile App & Game Dev with Corona – Sale on New Textbook

Posted by Dr. Burton on April 6, 2013 in Corona, Education, Game Development, Mobile |

Learning Mobile Application & Game Development with Corona SDK is now available as an early release through my website. What does this mean? While I finish up the last few chapters, you can get started with the textbook at a great discount. Learning Mobile Application & Game Development with Corona SDK teaches you how to […]

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