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Mobile App Development books on Corona SDK Discount for January 2013

Posted by Dr. Burton on January 9, 2013 in Android, Corona, Education, iPad, iPhone, Kindle Fire, Mobile |

We all make New Year’s Resolutions (okay, most of us make New Year’s Resolutions).  I always do my best to keep mine, which is to publish several more apps and finish writing a couple textbooks (the losing a few pounds is a carry-over from last year, so it doesn’t count) .  If you have made […]

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How Do I Get Started in App Development with Corona?

Posted by Dr. Burton on September 7, 2012 in Android, Corona, Education, iPad, iPhone, Kindle Fire, Mobile |

I was recently asked, “What does it take to get started with mobile app development using Corona SDK?” in one of my classes. Here is my response: It will depend on your development goals. If your goal is to develop for iOS (iPhone & iPad), then you will eventually need xCode for submitting the app […]

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Learn Mobile Game Development with CoronaSDK in Austin Texas

Posted by Dr. Burton on March 26, 2012 in Android, Corona, Education, Game Development, iPad, iPhone, Kindle Fire, Mobile |

A friend of my, Raul Delgado, will be offering 1 day classes in mobile game development in Austin, Texas.  This is a great opportunity to learn the basics of the mobile game development process with an experienced instructor. Raul will be using excerpts from my book “Mobile App Development with Corona: Getting Started” which you […]

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Learn Mobile Application Development Textbook

Posted by Dr. Burton on January 25, 2012 in Android, Corona, Education, iPad, iPhone, Kindle Fire, Mobile |

Texas has recently added Mobile Application Development to the approved curriculum for high school students beginning in the academic year 2012-2013.  This is a very exciting development for high school students in Texas and, assuming other states follow suit, across the U.S. and potentially the world (okay, yes, I like to think big!). After carefully […]

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ReLIVE 11: Researching Virtual Worlds

Posted by Dr. Burton on September 29, 2011 in Education, Game Development, Unity3D |

I’ve just returned from the ReLIVE 2011 conference (pronounce RelIve as in “It’s a-live!”, not re-leve, as in “I want to live”). ReLIVE is the Researching Learning In Virtual Environments held in Milton Keynes, England at the Open University. This is the second conference, the first held in 2008.  ReLIVE (if you had not guessed […]

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