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LevelHelper and SpriteHelper for Corona Game Development

Posted by Dr. Burton on July 4, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

“Wow!” was my first thought when I opened up LevelHelper.  After playing with level helper for just a few minutes, I began to get seriously excited about the next sprite based game that I would be making (LevelHelper will be a featured app in my next book on Game Development with Corona).  Combined with SpriteHelper, […]

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Texture Packer for Corona

Posted by Dr. Burton on July 3, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Texture Packer takes your sprites and packs them, with incredible results!  It is capable of dramatically reducing your file size and packing more sprites into a single sheet.  Texture Packer also will perform trimming, removing excess transparent pixels from the borders of your sprites.  If you’re working with sprites for your games, don’t pass up […]

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