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New Book on Corona app development forthcoming

Posted by Dr. Burton on April 1, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Due to demand, I have undertaken a new project.  I have started writing a textbook for ANSCA Mobile’s Corona SDK. This project started through the creation of tutorials, primarily for my students, but it has received a great deal of attention from around the world. The Corona tutorials are some of the most frequently visited […]

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9

Corona App Development – Developing with SQLite Database

Posted by Dr. Burton on February 16, 2011 in Android, Corona, iPad, iPhone, Mobile |

The need to be able to access and modify data in any kind of application is critical. As databases are the primary means of storing large quantity of data, any software that is lacking this critical component will quickly be found wanting. As far as skills, being able to use and work with databases effectively […]

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Developing iPhone/iPad/Android applications with Corona: Orientation Change

Posted by Dr. Burton on July 13, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this final “Hello World” with Corona, we will look at how to allow for orientation change in our app. First, please recognize that this is for a general rotation.  Seldom will this be sufficient to handle all rotation needs of your app.  You will usually need to code in the screen size and where […]

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4

Developing iPhone/iPad/Android Apps with Corona: Adding Sound Effects

Posted by Dr. Burton on July 9, 2010 in Android, Corona, iPad, iPhone, Mobile |

What’s a game without sound?  Sound and music can turn a boring humdrum game or movie into a riveting adventure, if done correctly! In this tutorial we are going to show the process to add a sound effect to a Corona app. When working with Corona, you are encouraged to use the CAF file type […]

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9

Developing iPhone/iPad/Android Games with Corona: Creating Animations

Posted by Dr. Burton on July 8, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this demonstration, we will take our existing Hello World project and add some animation. To get started, we have the existing code: local textObj = display.newText(“Hello World!”, 50, 50, nil, 24) textObj:setTextColor( 255, 255, 255) local mybutton = display.newImage( “button.png” ) mybutton.x = display.contentWidth/2 mybutton.y = display.contentHeight-75 local h = textObj.height local w = […]

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