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8 Game Engines for your Next Project

Posted by Dr. Burton on March 27, 2016 in Corona, Game Development, Lumberyard, Mobile, Unity3D |

So you want to make that killer game ?!  If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc).  Here are a few top picks in game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing […]

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5 Ways to Make Your App Successful – Response

Posted by Dr. Burton on March 21, 2012 in Android, Corona, Game Development, iPad, iPhone, Kindle Fire, Mobile |

Christina DesMarais has written a nice blog entry on the INC website about what it takes to help your app to really take off. I won’t repeat her suggestions (they are her’s and you can/should read them here: http://www.inc.com/christina-desmarais/5-ways-to-make-your-mobile-app-take-off.html), but I will say that I completely agree. I especially agree with number 3.  I have […]

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15

Getting Started in Game Development

Posted by Dr. Burton on July 8, 2011 in Android, Corona, Education, Flash CS5, Game Development, iPad, iPhone, Java Tutorials, Mobile, Unity3D |

I am regularly asked by many people, especially high school students, what they need to do/learn to get ready to make games.  My advice is don’t wait until your in college to start learning to make games.  Start now!  With hard work, focus, and dedication, you can have your first game published before you leave […]

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0

Texture Packer for Corona

Posted by Dr. Burton on July 3, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Texture Packer takes your sprites and packs them, with incredible results!  It is capable of dramatically reducing your file size and packing more sprites into a single sheet.  Texture Packer also will perform trimming, removing excess transparent pixels from the borders of your sprites.  If you’re working with sprites for your games, don’t pass up […]

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2

Mobile App Development with Corona Book

Posted by Dr. Burton on June 30, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Mobile App Development with Corona: Getting started is very near completion.  It is now available as an early release purchase through the Books tab at the top of the page.. I have created this book to be used as a textbook, and  I will be releasing it as a textbook and a resource book in […]

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5

New Book on Corona app development forthcoming

Posted by Dr. Burton on April 1, 2011 in Android, Corona, Game Development, iPad, iPhone, Mobile |

Due to demand, I have undertaken a new project.  I have started writing a textbook for ANSCA Mobile’s Corona SDK. This project started through the creation of tutorials, primarily for my students, but it has received a great deal of attention from around the world. The Corona tutorials are some of the most frequently visited […]

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9

Corona App Development – Developing with SQLite Database

Posted by Dr. Burton on February 16, 2011 in Android, Corona, iPad, iPhone, Mobile |

The need to be able to access and modify data in any kind of application is critical. As databases are the primary means of storing large quantity of data, any software that is lacking this critical component will quickly be found wanting. As far as skills, being able to use and work with databases effectively […]

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4

Developing iPhone/iPad/Android applications with Corona: Orientation Change

Posted by Dr. Burton on July 13, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this final “Hello World” with Corona, we will look at how to allow for orientation change in our app. First, please recognize that this is for a general rotation.  Seldom will this be sufficient to handle all rotation needs of your app.  You will usually need to code in the screen size and where […]

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4

Developing iPhone/iPad/Android Apps with Corona: Adding Sound Effects

Posted by Dr. Burton on July 9, 2010 in Android, Corona, iPad, iPhone, Mobile |

What’s a game without sound?  Sound and music can turn a boring humdrum game or movie into a riveting adventure, if done correctly! In this tutorial we are going to show the process to add a sound effect to a Corona app. When working with Corona, you are encouraged to use the CAF file type […]

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9

Developing iPhone/iPad/Android Games with Corona: Creating Animations

Posted by Dr. Burton on July 8, 2010 in Android, Corona, iPad, iPhone, Mobile |

In this demonstration, we will take our existing Hello World project and add some animation. To get started, we have the existing code: local textObj = display.newText(“Hello World!”, 50, 50, nil, 24) textObj:setTextColor( 255, 255, 255) local mybutton = display.newImage( “button.png” ) mybutton.x = display.contentWidth/2 mybutton.y = display.contentHeight-75 local h = textObj.height local w = […]

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