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How to Add Audio to a Babylon.JS Scene – Tutorial

Posted by Dr. Burton on January 18, 2019 in Babylon.js, Game Development, Java Tutorials, Tutorials, VR, WebVR |

This is the 3rd tutorial in our Bablylon.JS series. In the first two, we created a scene, added the WebVR capability, added a skybox, and finally the ground. But what is an environment without music and sound effects?To begin, here is our javascript from the first two tutorials: According to the documentation, the expected file […]

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How to Load a 3D Model for VR with Babylon.JS – Tutorial

Posted by Dr. Burton on January 3, 2019 in Babylon.js, Game Development, Tutorials, WebVR |

I recently began a major project using Babylon.js The reason I selected Babylon.js was the support for browser based game environment (at 60fps), and web-based VR (WebVR).The first thing I wanted to do was load a 3D model that had been created in Blender. Here is how. In this tutorial I’m going to quickly cover […]

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How to Fill a Picker Wheel from a SQLite Database in Corona SDK – Tutorial

Posted by Dr. Burton on December 16, 2018 in Android, Corona, iPad, iPhone, Kindle Fire, Lua, Mobile, Tutorials |

Last semester I had a group of students using Corona SDK who were using a database to list local establishments.  They needed a way to easily display the list of locations in the SQLite database to the application.While I had discussed the possibility of reading from a database and loading a picker-wheel in the textbooks […]

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Learning Lua Scripting- Part 5 – Math and Math Library

Posted by Dr. Burton on March 15, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial we will examine how to use the Lua Math Library. Lua has the basic math operations that you would expect to find in a modern scripting language. ^ – exponential * – multiplication / – division % – modulus or modulo + – addition – – subtraction or unary […]

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Learning Lua Scripting- Part 4: Working with Strings

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Tutorials |

In this tutorial, part 4 of our series on learning Lua scripting, we will look at some of the tools available for working with Strings in Lua. Tutorial: Concatenation in an important concept in all programming languages.  In Lua, concatenation is accomplished by using two periods in a series or .. [codebox 1] There are […]

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