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How to Add Audio to a Babylon.JS Scene – Tutorial

Posted by Dr. Burton on January 18, 2019 in Babylon.js, Game Development, Java Tutorials, Tutorials, VR, WebVR |

This is the 3rd tutorial in our Bablylon.JS series. In the first two, we created a scene, added the WebVR capability, added a skybox, and finally the ground. But what is an environment without music and sound effects?To begin, here is our javascript from the first two tutorials: According to the documentation, the expected file […]

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How to Load a 3D Model for VR with Babylon.JS – Tutorial

Posted by Dr. Burton on January 3, 2019 in Babylon.js, Game Development, Tutorials, WebVR |

I recently began a major project using Babylon.js The reason I selected Babylon.js was the support for browser based game environment (at 60fps), and web-based VR (WebVR).The first thing I wanted to do was load a 3D model that had been created in Blender. Here is how. In this tutorial I’m going to quickly cover […]

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How to Fill a Picker Wheel from a SQLite Database in Corona SDK – Tutorial

Posted by Dr. Burton on December 16, 2018 in Android, Corona, iPad, iPhone, Kindle Fire, Lua, Mobile, Tutorials |

Last semester I had a group of students using Corona SDK who were using a database to list local establishments.  They needed a way to easily display the list of locations in the SQLite database to the application.While I had discussed the possibility of reading from a database and loading a picker-wheel in the textbooks […]

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Learning Lua Scripting- Part 5 – Math and Math Library

Posted by Dr. Burton on March 15, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial we will examine how to use the Lua Math Library. Lua has the basic math operations that you would expect to find in a modern scripting language. ^ – exponential * – multiplication / – division % – modulus or modulo + – addition – – subtraction or unary […]

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Learning Lua Scripting- Part 4: Working with Strings

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Tutorials |

In this tutorial, part 4 of our series on learning Lua scripting, we will look at some of the tools available for working with Strings in Lua. Tutorial: Concatenation in an important concept in all programming languages.  In Lua, concatenation is accomplished by using two periods in a series or .. [codebox 1] There are […]

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Learning Lua Scripting – Part 3: Variables

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

Part 3 of our tutorial series on the Lua scripting language.  In this tutorial we explore the variable system in Lua. Lua uses an untyped variable declaration system.  That means that you do not need to decide on what type a variable is, just declare it with the keyword local. Lua variables can store nil, […]

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Learning Lua Scripting – Part 2: Print and Comments

Posted by Dr. Burton on March 14, 2017 in Amazon Lumberyard, Corona, Lua, Lumberyard, Tutorials |

In this Learning Lua Scripting tutorial, we will cover the use of print for displaying information to the console and how to comment a line. Tutorial While I go into a much longer explanation in the video, here is the least you need to know: Using print, you can easily see where you are at […]

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Learning Lua

Posted by Dr. Burton on July 1, 2016 in Corona, Lumberyard, Mobile, Tutorials |

The Lua scripting language has been rapidly gaining in popularity over the last several years.  It is now the core of many popular tools including (but not limited to) Corona SDK, Amazon Lumberyard,  Autodesk Stingray, and WoW. As I have been preparing for my classes, I recognized that a series of tutorials in the Lua […]

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Learning QuickBooks 2013

Posted by Dr. Burton on November 17, 2013 in QuickBooks, Tutorials |

Have you found that a spreadsheet just isn’t enough to track your business? Ready to switch to QuickBooks, but just don’t have the time to figure everything out? In this first of a series of tutorials on how to setup and use QuickBooks 2013 for a small business, Dr. Burton walks you through the steps of setting up your files and adding employees and items or services that you sell.

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