Creating Isometric Games with Corona SDK: Dungeon Crawl

Creating Isometric Games with Corona SDK: Dungeon Crawl

In Development
Early Release Available: December, 2017

Pre-release order:

Price: $7.99 $9.99
ISBN: 978-1-937336-08-0

Description: Have you always wanted to make your own dungeon crawler game?  To create the environment where players assume the role of the might warrior or powerful mage?  To destroy orcs and skeletons while seeking the treasure?
Learn the fundamentals of creating an isometric dungeon crawler using Corona SDK!

This book is for Intermediate and above programmers.  If you are new to app development with Corona, we suggest that you start with one of our other books such as Learning Mobile Application and Game Development With Corona (for beginning developers) or Beginning Mobile App Development with Corona (for developers with some programming experience but are new to Corona or Mobile app development).

Table of Contents

Chapter 1: Isometric Game Design

Why Isometric?
Defenitions
A few words about direction
Game Design Document
Software
GIMP
InkScape
Corona
Million Tile Engine
Tiled
Sublime Text 3 or ZeroBrane Sudio

Chapter 2 Isometric Art

Creating Isometric Art
Scale
Tiles
Environment
Making Objects and Characters
Sprites
How to make a sprite sheet
Creating Maps

Chapter 3  The Game Environment

Build.settings and Config.lua
Creating the Game Files
Working with Million Tile Engine

Chapter 4 Loading Maps

Loading the game map
Navigation
Handling Boundaries

Chapter 5 Isometric Game Play

Moving the Map
Adding Objects
Interacting with Objects
Combat

Chapter 6  Pulling It All Together

Save and Load
Scoring
Handling Disruptions

Chapter 7 Publishing

Desktop
iOS

Android

 

 

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