Creating Isometric Games with Corona SDK/Solar2D: Dungeon Crawl
In Development
Pre-release order: $10.99
Not available at this time
Price: $19.99
ISBN: 978-1-937336-08-0
Description: Have you always wanted to make your own dungeon crawler game? To create an environment where players assume the role of the mighty warrior or powerful mage? To destroy orcs and skeletons while seeking the treasure?
Learn the fundamentals of creating an isometric dungeon crawler using Corona SDK!
This book is for Intermediate and above programmers. If you are new to app development with Corona, we suggest that you start with one of our other books such as Learning Mobile Application and Game Development With Corona (for beginning developers) or Beginning Mobile App Development with Corona (for developers with some programming experience but are new to Corona or Mobile app development).
Table of Contents
Chapter 1: Isometric Game Design
Why Isometric?
Definitions
A few words about the direction
Game Design Document
Software
GIMP
InkScape
Corona
Million Tile Engine
Tiled
Sublime Text 3 or ZeroBrane Studio
Chapter 2 Isometric Art
Creating Isometric Art
Scale
Tiles
Environment
Making Objects and Characters
Sprites
How to make a sprite sheet
Creating Maps
Chapter 3 The Game Environment
Build.settings and Config.lua
Creating the Game Files
Working with Million Tile Engine
Chapter 4 Loading Maps
Loading the game map
Navigation
Handling Boundaries
Chapter 5 Isometric Game Play
Moving the Map
Adding Objects
Interacting with Objects
Combat
Chapter 6 Pulling It All Together
Save and Load
Scoring
Handling Disruptions
Chapter 7 Publishing
Desktop
iOS
Android